Superboy

The new Superboy was created by Karl Kesel and Tom Grummet and first appeared in Adventures of Superman #500 (June, 1993).
Real Name: Kon-El (name given by Superman)
Alter Ego: Carl Krummett (undercover identity)
Occupation: Cadmus field agent, adventurer, home student
Marital Status: Single Known Relatives: Cloned from Paul Westfield; DNA restructured by Roxy Leech’s genetic pattern
Age : 1, appears physically 16 Height: 5’7″
Weight: 150 lbs
Hair: Black
Eyes: Blue

Group Affiliations: Project CADMUS, Guardian, Team Superman (Steel, Supergirl and Superman), Young Justice (Robin, Impulse, Wonder Girl, Arrowette, Secret), The Ravers; Legion of Super-Heroes (honorary member); formerly Justice League America

Overview: Superboy was one of the four costumed figures who claimed to be Superman after the Man of Steel had been killed by the creature known as Doomsday. Believing himself to be a clone of Superman, Superboy escaped from Project Cadmus with the help of the Newsboy Legion and attempted to pick up where Superman had left off. The Metropolis Kid did his best to protect his adopted city, until the real Superman returned.

Superman, allied with Superboy, Supergirl, Green Lantern, Steel, and the Eradicator (the last two of whom also having claimed to be the Man of Steel), destroyed Engine City, a massive device of destruction, formed from in the wreckage of Coast City. Superboy finest hour came when he saved Metropolis from destruction at the hands of Mongul and the Cyborg Superman (Hank Henshaw), when a missle launched from Engine City was to strike Metropolis. Shortly thereafter, Superboy learned that he was not, in fact, a clone of Superman, but of the director of the Cadmus Project, Paul Westfield. Known Super Powers: Superboy possesses only one real superpower which he calls “tactile telekinesis”. Somewhat of a misnomer since it acts as more than mere telekinesis, rather the psionic version of a swiss army knife. As long as Superboy is touching an object he is able to affect it with his telekinesis. This allows him to perform a variety of effects:

Superstrength: His full strength is undetermined at this time. He, like Superman seems to be able to lift anything he can conceive of. To date he has lifted the worlds largest yacht using his telekinetic strength (a feat of at least 600 tons).) Objects lifted with his telekinetic strength do not crumble under their own weight or internal stresses. It is conceivable as his will power and concentration improve, so will his superstrength increase. This does not truly count as superstrength in the traditional sense, since Superboy has been bound with chains that were surrounded by an energy field and he was unable to escape because he could not directly affect the chains with his power.

Flight: Superboy is able to fly using a reflexive action of his telekinesis, literally dragging himself through the sky. His concentration is required to maintain great speeds. His fastest recorded speed has been seen at Mach 2.94 (viewed from satellite tracking station Gamma 6) and his greatest distance flown unaided has been approximately 12,000 miles.

Limited Resistance to Injury: By creating a field around his body, he is able to resist or reduce injury from non-energy based attacks by causing the object to be deflected from his personal force field. Bullets and shrapnel are easily deflected. This field does not repel gases or energy based attacks well, though his skill in deflecting energy attacks is improving.

Improved Metabolism: This may not be a direct affect of his telekinetic aura but without further study it is listed as such. Superboy has a super-healing factor which allows him to recover from injury a lot faster than a normal human being would. This has helped him survive nuclear annihilation, recovering from diseases that would kill normal humans, and the ability to get up after getting fighting powerful metahumans such as Knockout, the Shark or Valor. Superboy’s reflex action is also increased allowing him, with concentration, to knock bullets out of the air, and deflect arrows.

Telekinetic Disassembly: By touching an object, Superboy may cause that object to literally fall to pieces. It can be assumed that he could conceivably put an object back together, if he understood how the object functioned in the first place.

Creating Shockwaves: He may by directing his telekinesis downward create shockwaves through the earth to disrupt his opponents movements or balance.

Superboy is gradually being trained by Guardian to improve his use of his single super power by being creative.

Weapons: For a time Superboy wore a eye-visor made by professor Emil Hammilton that gave him Infared Vision, Microscopic Vision, Telescopic Vision, X-Ray Vision, and Heat Vision. This weapon was lost, then used against The Kid, so he destroyed them to prevent anyone from getting hurt if they were ever taken by a villain again.

Weaknesses: Strangely enough, Superboy is vulnerable to Kryptonite, perhaps for the same reason as his namesake. His body absorbs radiant energy from the sun to fuel his powers and as such Kryptonite is a deadly radioactive material that displaces solar energy in his body, and poisons him by being held within his cells in the place of normal solar energy.

Superboy, is not invulnerable to gases or energy based attacks and if his concentration can be affected, he will lose or reduce his effectiveness for the use of his other powers. Strength, Flight and Damage Resistance almost function as intuitive powers but any weapon that attacks his mind could reduce him to being relatively defenseless.

NOTE: It is theorized that Superboy’s powers will continue to develop and having learned that a Hypertime version of himself named Black Zero continued to develop further and had more diverse powers with significantly greater control. Black Zero had a psionic version of heat vision, (which could be a form of directed pyrokinesis) and it might be safe to assume that Superboy will develop other powers in time. Unfortunately, his body’s aging process has been arrested due to cellular damage that has been stabilized by the introduction of Roxy Leech’s genetic material. As a result, Superboy does not appear to actually age, but reports of this have not been properly confirmed since a lack of cellular aging and decay would imply a form of virtual immortality.

The STARNET Metahuman Information Database serves as a comprehensive digital repository cataloging individuals with extraordinary abilities across multiple dimensions and timelines. This system organizes vast amounts of data regarding metahuman origins, power classifications, and known affiliations with various organizations and teams. Researchers and authorized personnel can access detailed profiles that track development patterns, threat assessments, and historical records. The database continuously updates as new information becomes available, ensuring that entries reflect the most current understanding of each subject's capabilities and background. This resource represents a significant advancement in the documentation and analysis of superhuman phenomena.

Metahuman classification protocols within the database establish standardized categories for assessing and comparing enhanced individuals. These classifications consider factors such as power source, whether genetic mutation, technological augmentation, mystical origin, or extraterrestrial heritage. The system also evaluates threat levels based on demonstrated abilities, psychological profiles, and historical behavior patterns. This structured approach allows for consistent analysis across diverse subjects, enabling better understanding of how different power types interact and develop over time. The classification framework continues to evolve as new metahuman variations emerge and are documented.

Project CADMUS represents a significant chapter in metahuman creation and genetic engineering, with extensive documentation preserved within the database. This organization pioneered advanced cloning techniques and genetic restructuring protocols, producing subjects with carefully selected abilities and traits. The database contains detailed records of CADMUS methodologies, including their approaches to DNA manipulation, accelerated aging processes, and memory implantation procedures. Understanding these techniques provides valuable context for evaluating the capabilities and limitations of artificially created metahumans. The long-term effects of such genetic modifications remain an area of ongoing study and observation.

Young Justice operates as a training ground for developing metahumans, preparing them for future roles within larger superhero communities. The database tracks the progress of young heroes as they learn to control their abilities, work effectively in teams, and develop their own identities separate from established mentors. Records indicate that these formative experiences significantly influence later career trajectories and personal development. The collaborative environment of Young Justice allows members to share knowledge and techniques, accelerating their growth while building lasting professional relationships. Many graduates have gone on to become influential figures in their respective communities.

Genetic duplication and cloning technologies have produced numerous metahuman subjects with unique characteristics that distinguish them from their originals. The database maintains comprehensive comparisons between clones and their genetic templates, noting differences in ability manifestation, personality development, and physical attributes. These variations arise from environmental factors, differences in developmental conditions, and intentional modifications during the cloning process. Understanding these distinctions helps researchers predict outcomes of similar procedures and identify potential risks. The ethical implications of creating sentient beings through artificial means continue to generate discussion among database contributors and analysts.

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