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| Thor was created by Stan Lee and first appearance: JOURNEY INTO MYSTERY #83 |
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Real name: Thor Occupation: Warrior, Adventurer Legal status: Prince of Asgard, honorary citizen of the United States of America with no criminal record Place of birth: A cave somewhere in Norway Marital status: Single Known relatives: Odin (father), Jord (Gaea, mother), Frigga (adoptive mother), Loki (adoptive brother), Vidar (half-brother), Buri (Tiwaz, great-grandfather), Bor (grandfather, possibly deceased), Vili, Ve (uncles, presumed deceased), Sigyn (former sister-in-law) Group affiliation: East Coast Avengers, Gods of Asgard Base of operations: Asgard, New York City History: Thor is the bloodson of Odin, lord of the gods of Asgard, and Jord, who is also known as Gaea, the elder goddess of the Earth. Odin sought to father a son whose power would derive from Earth as well as Asgard, and hence he sought to mate with Jord. Odin created a cave in Norway where Jord gave birth to Thor. Months after the infant Thor was weaned, Odin brought him to Asgard to be raised. From that time onward Odin's wife, the goddess Frigga, acted as Thor's mother. Not until recent years did Thor learn that Jord was his mother. A severed eye of Odin once grew to great size, achieved sentience, and informed Thor that another Thor had existed before the current Thor's birth. This previous Thor is said to have killed the Midgard Serpent, and to have been killed himself by the dying monster's venom, at Ragnarok, the destruction of a previous version of Asgard. Odin himself was killed, but a new Odin appeared in the place of several gods who survived Ragnarok, and it was this new Odin who fathered the current version of Thor. Possibly these previous versions of Odin and Thor were earlier physical incarnations of the Odin and Thor of today. However, this account of Thor's origin by the severed eye of Odin may very well be entirely false. The eye's motives for constructing such a story, if it is false, are unknown. The young Thor was raised alongside Loki, who had been adopted by Odin after Loki's father, the Frost Giant Laufey, had been killed in battle. From childhood Loki was jealous of Thor, and his hatred grew over the years to a wish to destroy him. Thus began Loki's enmity for Thor, which persists to this day. When Thor was eight, Odin sent him to Nidalvelir, the land of the dwarves, to bid the dwarves Brokk and Eitri to create three treasures for Asgard's ruler. Among the three treasures that Brokk and Eitri created was the uru hammer Mjolnir (although Loki sabotaged the creation of the hammer so that its handle was made too short). Odin bestowed various enchantments upon the hammer, including one that made it impossible for anyone to lift it except someone who was truly worthy of wielding it. Odin then declared that he was reserving the use of Mjolnir for Thor, who would receive it on the day that great deeds of selfless valor had proved him worthy of it. For years Thor strove to become strong and worthy enough to wield the hammer, and was responsible for many heroic deeds. Finally, when Thor was sixteen, Odin presented him with the hammer, declaring he was indeed worthy of it. Thor became Asqard's greatest warrior. PHYSICAL DESCRIPTION Height: 6'6 Weight: 640 lbs. Eyes: Blue Hair: Blonde POWERS AND ABILITIES Strength: Thor possesses Class 100 strength, enabling him to lift (press) over 100 tons. Thor's strength is doubled when he wears his enchanted belt of strength. Known superhuman powers: Thor possesses the superhuman physical attributes of an Asgardian, but as the son of Odin, lord of the Asgardians, and Jord, elder goddess of the Earth, his strength, endurance, and resistance to injury are greater than those of the vast majority of his race. Like all Asgardians, Thor is extremely long-lived (although not immortal like the Olympians) superhumanly strong (the average Asgardian male can lift about 30 tons over his head; Thor can lift over 100 tons above his own), is immune to all Earthly diseases, and is resistant to conventional injury. (Asgardian flesh and bone is about three times as dense as similar human tissue, contributing to the Asgardians' superhuman strength and weight.) Thor's Asgardian metabolism gives him far greater than human endurance at all physical activities. Weapons: Thor's principal weapon is the enchanted hammer named Mjolnir, one of the most formidable weapons known to man or god. Forged out of the mystical metal uru, whose chief properties are durability and ability to maintain enchantment, the hammer is two feet long and its handle is wrapped in leather which terminates in a thong. Besides being a nearly indestructible throwing weapon, the hammer has been given six enchantments by Odin to augment its physical qualities. Enchantment #1: No living being can lift the hammer from the ground unless he or she is worthy. Enchantment #2: The hammer will return to the exact spot from which it is thrown after striking its target. Enchantment #3: The hammer enables the wielder to summon the elements of storm (wind, rain, thunder, lightning, etc.) Enchantment #4: The hammer can open interdimensional portals, allowing its wielder to travel to other dimensions, such as from Earth to Asgard. Enchantment #5: Bestowed on the hammer by Odin in recent times, it enabled Thor to transform into the mortal Don Blake by stamping the hammer once upon the ground and willing the change to occur. Since Thor has not had the alterego of Don Blake for quite some time now it is unknown if this power is still in effect or if it has been modified. Enchantment #6: By throwing the hammer and grasping its leather thong, Thor can magically propel himself through the air in the semblance of flight. Just as the hammer can magically change its course in order to return to his hand when he throws it, so can it be influenced by its wielder to change its course while it is in his grasp in flight. TM & ©1998 MARVEL CHARACTERS, INC. ALL RIGHTS RESERVED
| Robin III (Tim Drake) was created by Marv Wolfman and Pat Broderick and first appeared in Batman #436 (1989). |
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Alter Ego:
Tim Drake
Occupation: Adventurer, student Base of Operations: Formerly Gotham City, now Keystone City Marital Status: Single Known Relatives: Jack Drake (Father), Janet Drake (Mother, Deceased) Group Affiliation: Young Justice Eyes: Blue Hair: Black Weight: 148 pounds Historical Reference: Tim Drake was born into a prominent family. His father is the owner of “Drake Industries,” one of Gotham’s most important industries. It used to be a typical family. One day he went to the Haly Circus with his parents. It was the first time Tim was at a circus. Jack Drake asked a family of trapeze artists (John, Mary and… Dick Grayson) to pose for a photograph. Dick put Tim on his legs while the photo was taken. |
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During the show Tim didn’t pay attention to all the other performances: he was excited, waiting for Dick’s one. Finally, the Flying Graysons appeared. Tim was all the time seeing all the acrobatics Dick was doing. Dick ended his performance with an incredible quadruple hop in the air. Afterwards, while Dick was going down by one rope, his parents continued the show in the trapeze. Suddenly the trapeze ropes broke, and Dick saw his parents falling to their deaths. Tim saw them, too. Then Tim saw a dark figure landing near Dick: it was Batman, who investigated all that had happened.Jack and Janet Drake sent the photo taken before the show to Dick (who became Bruce Wayne’s ward) and never reminded Tim of it. But Tim had lots of nightmares at nights: in these nightmares Tim saw Dick doing his quadruple hop, and then, John and Mary Grayson falling down and down. When Tim was nine he saw on TV how Robin saved Batman by means of a perfect quadruple hop in the air, so he realized Robin was Dick Grayson!!! “ Dick is Bruce Wayne’s ward, so Bruce Wayne might be Batman!!!…” he thought too. Since then he collected all the news about Batman and Robin to prove his thesis. When Dick stopped using his Robin costume to become Nightwing, Tim realized there was no Robin. When Bruce Wayne adopted Jason Todd, there was a Robin again. Finally, when Jason Todd died, there was no Robin, so Tim was sure his thesis was true. Tim realized Batman had changed: Batman become more violent and cruel, and sent criminals to the hospital for no reason. Tim thought Batman needed a new Robin to control his actions, so he went to New York looking for Nightwing.
Skills: Tim Drake was a cunning detective prior to his even meeting Batman. He was able to deduce that Batman, the previous Robin, and Nightwing were Bruce Wayne, Jason Todd, and Dick Grayson. Years smarter then any normal kid his age. Tim was inspired to study hard by the original Robin, Dick Grayson, in hopes that maybe just one day he could be like him. Tim’s intelligence can probably only be surpassed by one thing, his athletic ability. An aspiring athlete, Tim has trained under many different martial arts forms, under the tutelage of Batman, Lady Shiva and many other martial arts masters. An excellent gymnast as well, Tim is certainly more athletic, then any other child his age. Outgoing, independent, skilled, and intellegence are all qualities that describe Tim Drake. These are also qualities that make him surpass the previous two Robin’s and perhaps make him the best Robin ever. Weapons: Robin’s primary weapon is his collapsable bo staff. He uses this weapon to extend his reach and leverage in combat. A more than able combatant, Robin tends to fight defensively until he has assessed his opponents. Robin wears a suit of superlight ballistic fibre proof against low to medium caliber firearms. It is also padded to offer increased protection in hand to hand combat. His cape is also bulletproof, fire retardant and water resistant. An infrared flashlight used in conjuction with his infrared lenses in his domino mask, a short-term rebreather, a powerful laser cutting torch, smoke and tear gas grenades, batarangs and razorwings for attack, a grapnel line for swinging and tying up foes and a glider cloak that can be used to glide short distances or remove momentum from a fall. He also carries a small forensic kit for detective work and a series of lockpicks and security skeleton cards for simple to advanced security locks. Enemies: Killer Croc, Mister Freeze, Rhas A’Ghul,Joker, Riddler, Two-Face, The Penguin, Harlequin, Bane, The Scarecrow |
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| Black Bolt and the Inhumans were created by Jack Kirby and first appeared in Fantastic Four #45. Origin recounted in: Thor #148,149 and Avengers #95. |
BLACK BOLTLeader of the Inhumans
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Real Name:
Blackagar Boltagon
Other Aliases: Black Bolt Occupation: Monarch of the Inhumans Legal status: Citizen of Attilan Identity: The existence of the lnhumans is not believed by the general public of Earth. Place of birth: Island of Attilan, Atlantic Ocean Marital status: Married Known relatives: Medusa (wife), Agon (father, deceased), Rynda (mother, deceased), Maximus (brother), Gorgon, Karnak, Triton (cousins) Group affiliation: Royal Family of the Inhumans Base of operations: Attilan, Blue Area, Earth’s moon Species: homo sapiens terrigenus Height: 6’2″ Weight: 220 lbs Hair: Black Eyes: Blue |
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Historical References: Black Bolt was born to two of Attilan’s top geneticists, Agon, head of the ruling Council of Genetics, and Rynda, director of the Prenatal Care Center (see Attilan). Subjected to the mutagenic Terrigen Mist while still an embryo, Bolt was born with strange powers surpassing even the Inhumans’ norm (see Inhumans). As an infant, he demonstrated certain energy manipulative abilities which he could not yet control, particularly that of producing quasi-sonic energy of great destructive potential. To protect the community, he was placed inside a sound-proofed chamber and given an energy-harnessing suit There he was schooled in the art of controlling his powers until the age of nineteen, when he was permitted to enter society.A month after being awarded his freedom, Black Bolt discovered his younger brother Maximus in the process of making a treacherous pact with emissaries of the alien Kree (see Kree, Maximus). Attempting to stop the Kree ship before it escaped, Bolt used the forbidden power of his quasisonic voice to knock the ship out of the sky. When the ship crashed to Earth, it landed on the parliament building, killing several key members of the Council of Genetics, including his parents, Agon and Rynda. The reverberations of his brother’s shout affected Maximus’s sanity and suppressed his nascent mental powers. Despite his guilt and silent protests, Black Bolt was obligated to accept the mantle of leadership of the lnhumans at the age of twenty. Overview: Exposed to the Terrigen Mists, a powerful meta-mutagen, while within the womb, Black Bolt has a wide array of powers, far greater than most Inhumans. Black Bolt has really two sets of powers. The “electron manipulation” and the sonic disruption powers. The electron gathering and manipulation powers allow him to increase any aspect of his physical nature, including his strength, speed and stamina and resistance. Black Bolt can harness this “electron” energy for flight and the controlled projection of energy. This makes him a most formidable opponent, possibly the most powerful Inhuman to ever live. If Black Bolt were to use his voice at a shout, he has the damage capacity of a 10 megaton nuclear warhead. This effect is not just a shockwave, but a wave of transformative energy, destroying everything that it touches. As a result, Black Bolt has learned to practice rigorous mental training that prevents him from uttering a sound, even in his sleep. This meditation has been honed with years of practice and he has rarely made a sound since. Strength level: Black Bolt possesses superhuman strength, enabling him to lift (press) approximately 1 ton. He is stronger than the average Inhuman due to the particular way in which the mutagenic Terrigen Mist affected his genetic and physical structure. By augmenting his body with his electron power, Black Bolt becomes capable of lifting approximately 60 tons under optimal conditions. Abilities: Like all Inhumans, Black Bolt is physically superior to normal human beings due to the generations of eugenics. Attributes in which Inhumans excel over humans include reaction time, stamina, strength, resistence to injury, and speed. Humans are superior to Inhumans, however, in immunity to disease.
The fork-shaped antenna that Black Bolt has worn upon his brow since childhood enables him to channel his power in more directed, less destructive ways. The antenna moniters his brain’s speech center activity and allows him to direct limited quantities of the unknown particle to create a number of controlled phenomena. He can channel this energy inwardly to enhance his own body’s speed and strength. Black Bolt is capable of channeling all available energy into one arm for one powerful punch called the Master Blow. The exertion taxes his body’s ability to employ the particle/electron energy to its limit and renders him extremely vulnerable following its use. It has been suggested that Black Bolt has continued in his mutation and his powers have grown even greater with time.
Flight Speed: Black Bolt can also harness the unknown particles his brain generates to interact with electrons to create anti-gravitons that enable him to defy gravity. By emitting a jet of rapidly moving particle/electron interaction by-products while enveloped by antigravitons, Black Bolt can fly up to 500 miles per hour for a period of 6 hours before his brain begins to tire appreciably from the effort. The anti-graviton field also serves to protect Black Bolt from the detrimental effects of rapid movement through the atmosphere. |
| Allies: The Inhuman Royal Family, Triton, Karnak, Gorgon, Medusa, Crystal, Reed Richards, The Fantastic Four. Enemies: Maximus the Mad, Shatterstar |
| Young Justice was created by Todd Dezago and Todd Nauck and first appeared as a team in YOUNG JUSTICE: THE SECRET. They were named in YJ#1 |
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These young protoges of the Justice League are still in their early teens but this does not stop them from emulating their seniors in their attempts to deliver their own brand of justice. The charter members included Superboy, cloned from the scientific genius of the Cadmus project to replace the then dead Superman, Impulse, the emotionally, mentally and reality challenged speedster from the 30th century, and Robin, boy genius, martial artist, and all-around athlete. Their all male club included their mentor and guardian, the Red Tornado and they made their headquarters in an old JLA hideout. What was missing was a feminine touch, so they have unwillingly expanded to include Wonder Girl, the second young woman to bear that name. While she is still learning her powers, there is no doubting her courage. The Secret, not much is known about this young woman who remains in a full time gaseous state and seems not know as much about herself as we would like and Arrowette, master archer and decended from heroic stock, she attempts to prove herself worthy, especially to her parent, the first Arrowette. Together, with their trusty semi-sentient vehicle called the Super-Cycle, they battle against enemies, hopefully from their own age group. They are the future. They are Young Justice. |
| Barbara Gordon was created by Bob Kane and first appeared as Batgirl (I) in Detectice Comics #359 (January, 1969). Oracle identity created by John Ostrander and first appeared in Suicide Squad #23. |
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Name:
Barbara “Babs” Gordon
Parents: Roger C. & Thelma A. Gordon (deceased); niece and (later) adopted daughter of James W. & Barbara Gordon (divorced); stepdaughter to Sarah Essen-Gordon. Siblings: James, Jr. (cousin & adoptive brother) Birthplace: Ohio Estimated Age: 21-23 years of age Hair: Red, Eyes: Green, Height: 5’11” tall, Weight: 130 lbs Base of Operations: Gotham City |
Previous Occupations: Librarian, Congressperson, Lobbyist, Computer Expert
Past Affiliations: Worked with the Suicide Squad for some time early on in her career as Oracle
Current Affiliations:
As Oracle (with the Black Canary), half of the crime-fighting team “Birds of Prey”; member of the latest JLA lineup; an integral part of the Batman’s research and support crew; and, as Barbara Gordon, temporarily led Gotham City police and emergency services during Cataclysm.
Overview:
Working with the Justice League as their primary information broker and team co-ordinator, Oracle was sponsored by Batman as a first draft choice to bolster the teams intellectual muscle. Physically confined to a wheelchair, she is intellectually unrestricted by any barriers. The superheroes of the world come to her time and again to handle the tasks too big for their superpowers — for instance, keeping track of all the teams and efforts and disasters which took place during The Final Night.She is a presence throughout the world, watching, tracking, and getting involved, via her operatives and allies, where she believes her and their combined skills could help out. And she “sits” at the round table, taking her place amongst the Justice League as their resident information technologist.
History:
Barbara Gordon, once known as Gotham City’s Batgirl was shot and crippled by the Joker, her career cut short as she was paralyzed and restricted to a wheelchair. Vanishing from the vigilante scene and now known as Oracle, she was formerly an operative who was funded and recruited to work with the Suicide Squad as a team coordinator and information source. She has recently taken her information brokering duties freelance and full-time and is no longer in direct employment of the United States government or operative teams except as it pleases her to do so.
Skills, Talents and Powers
Superhuman Powers: Oracle has no superhuman abilities and has the strength (in her upper body, she is paralyzed from the waist down) of a woman who engages in intensive regular exercise.
Skills:
Oracle is an expert at research & analysis and maintains several advanced databases filled with information about the metahuman, high trained non-metahumans, exceptional people, criminal, supersecret cabals, hate organizations, government agencies, and aliens who populate the world at large. Her databases are second only to the facilities for the Krypton Protocols at STAR Labs (and are mirrored by our facilities as she updates them.) An excellent programmer in a half a dozen languages, hacker, phone phreaker, master of telecommunications and database administrator, a technical wizard capable of working almost anywhere, she employees her talents creating custom built databases that allow her to cross reference information as quickly as possible. Working with WayneTech as a technical consultant, she is kept in computers, and money to do whatever she needs to, as Oracle.
Talents:
A genius-level intellect with a near-eidetic memory and a master in her field, she has an excellent ability to correlate seemingly disparate data into a cohesive and logical whole. Her intuitive sense about information allows her to find connections that are not readily apparent to anyone else. Her multitasking abilities border on the superhuman and she handles herself well under pressure.
Training:
With an extensive background in gymnastics & dance, Barbara Gordon received many awards in ballet, classic dance and gymnastics early in her high school and college careers. She was an excellent overall athlete and received training to improve her abilities when she was still working as Batgirl in Gotham City. Her martial arts training included a Brown Belt in Judo and commando style fighting techniques taught to her by Batman. She was also highly adept at Escrima (Philippine stick fighting) probably also taught to her by Batman. She was trained in the use of most of the current Bat paraphernalia such as Batrangs, grappling hooks, swinging techniques, acrobatics, and night fighting.
Equipment and Facilities:
Oracle has access to the best computer technology that Earth’s technology has to offer. Working with WayneTech and Wayne Corporation, she is able to field some of the finest computing power on the planet. Her primary computer is a WayneTech Gray 2000 workstation with 1 GB of RAM and 1 Terabyte of internal storage that connects to her very own mainframe computer that is supercooled in the closet in her apartment. She also has a high speed T3 connection running into her office that connects her to the internet and to other database networks that house her information all over the world. Oracle also possesses the finest security technology that WayneTech can afford to provide her with.
Tracking multiple television, radio, teletype, and internet broadcasts, Oracle has her finger on the pulse of all kinds of news. An extremely competent programmer, she has made it possible for software bots to review online news and search it by keywords when she asks for it, removing the need for her to have to read everything, all the time.
She has multiple uplinks to satellites, microwave transmitters, mobile communications, descramblers, cellular decoders and using the Justice League relay satellites can connect to anywhere in the world in a matter of seconds, assuming there is a connection available to be had. She maintains live connections to several of her operatives such as the Black Canary, and to the Justice League. Between hacking, having friends in high places, and knowing people in every intelligence group in the world, Oracle has gathered some of the finest information about almost everything on the planet. Supported by the computing power given to her by WayneTech and the Justice League, Oracle is slowly but truly becoming the source of all knowledge.
Psychological Profile:
Barbara Gordon is a haunted individual who over-compensates for her disability by trying to know all there is to know and is entirely too hard on herself if she should fail. Fearing to accept support from anyone and wanting to appear as self reliant as possible, she leads a lonely life of denial of human comfort, something that she desperately needs.
Allies: Batman, Robin, Nightwing, Alfred, Commissioner Gordon, Superman, Wonder Woman, Aquaman, Zauriel, Orion, Barda, Steel, Plastic Man, Green Lantern, Flash
Enemies: Joker
Atom Smasher
Hawkgirl
Hourman:
Wildcat:
Black Canary:
The Flash:
Sentinel:
Sand:
The Star Spangled Kid:
Sentinel/Green Lantern: Alan Scott
The Flash: Jay Garrick
While “the Speed Force” may sound like a ridiculous name, the powers of those who are connected with it are incredible. To date: there have been at least 8 beings who have a connection with the speed force that allows them to access the amazing powers of speedsters. The Speed Force allows speedsters the ability to defy gravity, momentum, and inertia and achieve speeds that approach that of the speed of light, in atmosphere. These beings who are channelling the Speed Force, lose their material nature and enter this otherworldly dimension long before they actually reach light speed, otherwise, they would destroy the Earth in short order by the distortion of the Earth’s atmosphere and environment. Realize that a speedster approaching light speed can circle the Earth in .134 seconds (that means that a speedster could circle the earth 10 times in one second). This means that speedsters regularly ignore physics with relative impunity, because the bulk of their mass is not in the Earth dimension so they can change direction, vibrate through matter and defy gravity at ease. Jay Garrick is one of the most accomplished speedsters on Earth. Even though his mastery of the actual Speed Force is not as adept as Max Mercury, Zen Guru of Speed, his application of his speed powers is without peer, having the greatest amount of time spent using said powers. Jay has also used his powers to become quite adept at a number of other disciplines including foreign languages, written and spoken, mathematics, and multiple scientific fields, including chemistry, physics and geography. When reading a whole book can take you only four seconds, you have the time to get quite good at a number of topics. Age has taken a toll upon Jay Garrick, though less than many of his compatriots. The Speed Force probably mitigates this due to relativistic interactions in the Speed Realm. He ages slower because of time spent moving faster, particularly near the speed of light. Jay finds it more difficult to reach the speed of light and has to settle for the sobriquet of the Second Fastest Man Alive.
Starman VII: Jack Knight
Black Canary: Dinah Laura Lance
Wildcat: Ted Grant
How Ted Grant has maintained his vitality is still a mystery to many. Part of that vitality has to do with the magical energies that were unleashed upon the JSA during the 1945 battle with Ian Karkull. Ted Grant became the Wildcat during his boxing days to clear his name of a murder charge when he was still a heavyweight boxing champion. Undefeated during his reign, he was stripped of his title when his opponent appeared to have died in the ring. Later clearing his name, he joined the JSA during their operative years. After World War II, Ted Grant retired and had not been seen often during that time. Of late, Wildcat has been seen again, and in the same form as his youth. Since he has at least 50 years of martial arts training, he is considered to be one of the best hand to hand combatants alive today. Grant is one of the people that trained Bruce Wayne in hand to hand techniques before he became the Batman.
The Star-Spangled Kid II: Courtney Whitmore
Atom Smasher: Albert Julien Rothstein
Hawkgirl II: Kendra Shiera Saunders
Little is known about the Wings and Nth Metal found in the wings and belt but several assumptions have been made from observations of the wearers. It is safe to assume that their flight time is unlimited and do not cause the user fatigue but the user is limited to a certain ceiling of 10,000 feet before the air becomes too cold and thin to support life comfortably. Comfort will probably limit how long the wings can be used before fatigue sets in. No upper speed has ever been attributed to the Nth Metal and since propulsion has never been clearly defined we are estimating about 200 miles per hour is probably the top speed since without respiratory equipment, the user of said wings would have trouble breathing. Hawkgirl’s role in the JSA seems unclear since she does not have any abilities that they do not already possess. Three of the members already fly, at least two are extraordinary martial artists, three possess variations on superstrength and speed and two possess multipurpose capabilities.
Hourman: no personal name
Desiring to find out more about his human ancestry, The android travels back in time and deserts his post as guardian of time. After a disasterous incident in the 20 th century which leads to the creation of Solaris, the Tyrant Sun, the android Hourman, then possessing near infinite power and abilities due to his connection with the worlogog, decides to strip himself of all of his temporal powers except for his “Hour of Power”. This was his attempt to prevent accidental uses of his powers due to his inexperience at being human. The android Hourman possesses the powers of a Miraclo-enhanced Rick Tyler, which included superhuman strength, easily enough to lift 10 tons, speed and resistance to injury. Hourman had the ability to run at speeds of 50 miles per hour for an hour without fatigue and he could perform standing leaps of thirty feet. While he was not bullet-proof, he was highly resistant to concussive injury and was more than apt hand to hand combatant. The new Hourman seems to be proof against small arms as well and has the ability to fly. Android Hourman also possesses a form of temporal prescience that lets him see into the future at times, but because the images are not always linear, he has trouble analyzing them. When using his Power Hour, he can utilize more of his temporal powers to move through time, evolve or devolve a thing or perform other feats of temporal wizardry.
Sand: Sanderson Hawkins
After a cure was discovered, Sandy found that he had not aged a day in those 40 years and thus remained a young man. Being the heir to Wesley Dodd’s fortune and technology, (due to patents and inventions of Dodds), allowed Sandy to fund the new JSA. As the new leader of the JSA, Sand is an excellent hand to hand combatant and detective, learning from one of the best of his era, the Sandman. Sand has upgraded the weapons of the original Sandman and his trademark gas pistol and wirepoon launcher. Sand has also inherited Dodds prophetic and precognitive dreaming ability. Sand is not a carbon based life form any longer. What other benefits this may allow him has only to be speculated and whether this will have any other ramifications, only time will tell. |
| Orion was created by Jack Kirby in 1971 and first appeared in New Gods #1. |
Orion
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Species:
New God, Extradimensional being from Apokolips
Height: 6’3″, Weight: 285 lbs, Hair: red, Eyes: blue Other Aliases: Group: New Gods Origin: Apokolips First appearance: Mister Miracle #1 Known Relatives: Kalibak, half-brother, Steppenwolf, Uncle Overview: Orion is the true son of Darkseid. Superhumanly powerful, he was traded with New Genesis, as a child, in a peace effort between New Genesis and Apokolips. Raised as the son of Highfather Izaya, he was taught to control his rage and anger and became the most powerful warrior either world has ever known. Learning how to control his dark nature consumed much of Orion’s youth, but as he grew, his friends among the New Gods and their struggle against the oppression of Darkseid helped him direct his anger. Orion counts among his friends Lightray, Metron, Jezebel, Scott Free, Barda and Forager. |
History:
Historical references unable to be supplied at this time.
Special Powers/Abilities:
The beings of New Genesis call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeaval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of New Genesis are stronger, faster, and smarter than homo sapiens, despite their resemblance to the same. It is believed that there is a connection between the Fourth World and the Third World (our universe) but that connection has yet to be completely explored. Since there are physical similarities, perhaps the races of the Fourth World help populate the planets of the Third World at an earlier time in the history of the Universe.
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Super Strength: Orion’s primary ability is his superhuman strength, invulnerability, durability and hardiness. Orion is the son of Darkseid and is the second most powerful person ever born on that world after Darkseid. His physical strength is difficult to gauge accurately, but he has fought Superman to a standstill several times in direct physical conflict and has successfuly beaten Darkseid at least once. He is possibly the most powerful humanoid on Earth today. No normal Earth-made barrier or substance can possibly stop Orion if he wishes to enter an area. Few barriers, even in the Fourth World are capable of stopping Orion. Battles that have had Orion at the scene are known to be catastrophically destructive and often have extreme loss of life.
Endurance/Stamina: Orion’s stamina is legendary. Only on Apokolips or New Genesis, are there any beings with the ability to compete with Orion in a conflict of any nature. Bolstered by his rage and his mother box, Orion is a virtually inexhaustible engine of destruction. This does not mean that Orion does not tire. In battles against foes of near equal might, such as Kalibak or Darkseid, Orion has been seen to fatigue, only after hours of continuous combat. The scale at which these beings operate is well above what we have come to expect from terrestrial metahumans.
Weaknesses:
Radion:
Orion and all of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure.
The average New God can be slain by an application of Radion from a Radion blaster or bomb. More advanced beings such as Orion, protected by their mother box, armor and sheer toughness, have been known to take two hits and survive. Radion, must be hard to come by, because if it was not, Darkseid would obviously equip more of his troops with it. Perhaps it requires the mysterious Element X to create it.
Psychological intolerant: Orion’s second weakness is a psychological one. He is unable to reconcile his destructive nature with the more gentle teachings of New Genesis. As such, personality traits such as patience or tolerance are in short supply with Orion. Highly intelligent, he simply has no real understanding of what it means to be weaker than someone else and confuses weakness with defenselessness. He will rarely use restraint unless someone is there to remind him to do so, and his initial solution to most problems is to destroy the offending organism, device, creature, parademon, etc. He has recently shown displeasure with being sent to Earth and has had to be physically restrained on more than one occassion.
Weapons and Tools:
The Astro-Harness:
an alien artifact of unknown origin even amongst the New Gods. Worn around his waist, shoulder and slung over his feet, it is capable of several abilities and is used exclusively by Orion. The device makes Orion able to fly at speeds up to Mach 6 in atmosphere, or at speeds above 150,000 mph in space. It is unknown whether Orion actually needs the device to protect him from the ravages of interstellar space, but considering his natural durablity, it is unlikely.
Self Repairing: Like much of the technology of New Genesis, the Astro-Harness is capable of self-repair and will repair itself completely as long as any portion of the device exists. This is believed to be from the influence of the Mother Box, because she has a link to the Source and a perfect memory of what the Astro-Harness is, she can recreate it from the native materials available around her.
Astro-force projection: The most potent power of this device is its projection of Positive Astro Force in beams origininating from the hand portions of the harness for small blasts, and from the hands and the chest plate for blasts against inanimate objects, large starships or invulnerable super beings. This weapon is so powerful, it has been used from orbit to attack land dwelling targets or to attack other space craft.
Energy Manipulation: The Astro-harness can also acts as a barrier to attacks directed at Orion, protecting him from injury. It can also absorb stray energy from the environment in order to power itself, in the event that its access to the source has been cut off.
The Mother Box:
The true nature of these living computers/beings is unknown. Called Mother Boxes by their users/partners, these beings/devices possess wonderous powers and abilities not understood even by their users. How they came to be involved with the beings of New Genesis is not known. Mother Boxes have sacrificed themselves for causes they have believed in and are greatly respected by the people of New Genesis, speaking of them as loving, living entitites in the shape of a small box worn much like a common day pager on Earth.
Mother Boxes have been seen to: Access the Energy of the Source for various effects, change the gravitational constant of an area, transfer energy from one place to another, control the mental state of a host, communicate telepathically with a host or other life form, manipulate the life-force of a host to sustain it past fatal injuries, open or close boom-tubes, take over and control non-sentient machines, evolve non-sentient machines, merge sentient beings into a single more powerful being, sustain a life form in a hostile environment such as space, and many others. Mother Boxes have an affinity for the Source and are believed to draw their power it.
Orion’s mother box expends much of its energy keeping Orion’s rage in check. When she is not doing that she is maintaining Orion’s link to the Source and directing the energies of his Astro Harness.
Allies: Lightray, Metron, Jezebel, Scott Free (Mister Miracle), Barda, Forager, Lightray, Takion (Highfather), Metron, Superman, Steel, Batman, Wonder Woman, Green Lantern, Zauriel, Aquaman, Flash
Enemies: Darkseid, Granny Goodness, Steppenwolf, Kalibak, Desaad, and anyone who is an enemy of the Justice League. A more detail list of enemies has yet to be collected.
| GREEN LANTERN (Kyle Rayner) was created by Ron Marz and Darryl Banks and first appeared in Green Lantern Vol. 3 #48. He first appeared as Green Lantern in Volume 3, Issue 50. |
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Species:
Human, of Caucasian descent, Height: 5’11”, Weight: 156 lbs., Hair: Black, Eyes: Hazel
Occupation:
Freelance Artist
Group Membership: Justice League of America Overview: Kyle is a freelance artist, living in New York City. While living in Los Angeles, Kyle was given the last power ring of the Guardians of the Universe by Ganthet. Rayner used his ring successfully against Ohm, and changed the original Green Lantern costume. Kyle later fought Mongul and saved a future Los Angeles from destruction during a Zero Hour incident. His life changed when his girlfriend Alex Dewitt was murdered by Major Force, who was hired by a secret organization to take Kyle’s ring. Kyle was then caught up in the Zero Hour incident, where he, along with many other heroes, saved the universe from being rewritten by Hal Jordan, aka Parallax. Kyle was forced to destroy the planet Oa, the former home of the Guardians, to prevent Hal from getting any more power. |
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History:
The man known as Kyle Rayner has been under survelliance since the beginning of his career as Green Lantern. He is the current owner of what is considered to be, in the right hands, the most powerful weapon in the known universe. Rayner, has been until recently, the only Green Lantern left of the previous Green Lantern Corps. Rayner never served in the old Corps, receiving his ring after the death of the previous Corp and its masters, the Oans.
Known Superhuman Powers:
Kyle Rayner possesses the normal strength and stamina of a human who engages in moderate regular exercise. He has no superhuman abilities outside of the use of the ring.
Weapons: Green Lantern’s ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. It is also theorized that the ring also has a basis in other dimensional energies commonly called magic by users of such energies. The ring can also create fields of force formed from an unknown energy that was bound by the users’ will. The limitations of such use are the skill, knowledge and imagination of the user.The ring worn by Kyle Rayner, possesses numerous powers and abilities. Some of those abilities include:
Allies: Justice League of America, Jade, Sentinel, Green Arrow, Donna Troy, Alan Scott, John Stewart, Guy Gardner, Steel, Superman, Supergirl, Superboy, Batman, Wonder Woman, Aquaman, Zauriel, The Martian Manhunter, Big Barda, Orion, Flash Enemies: Grayven, Parallax, Darkseid, Sonar, Dr. Polaris |
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| The Flash was created by Gardner Fox and first appeared as Kid Flash in (first series) Flash #110 December 1959 – January 1960; (as Flash) Crisis on Infinite Earths #12, March 1986 |
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The Flash III
Real Name: Wallace “Wally” West AKA Kid Flash Age: 23, Height: 6′, Weight: 175 lbs. Eyes: Green, Hair: Red Marital Status: Married to Linda Park (Flash #142 Oct.1998) Occupation: Adventurer Known Relatives: Rudolph and Mary West (parents), Iris West Allen (aunt), Barry Allen (uncle) Group Affiliation: Justice League of America, former member of the Teen Titans Base of Operations: Keystone City, Kansas Overview: There is little doubt today that Wally West is considered to be one of the fastest living things on the face of the Earth. There are a few superhumans who can sustain levels of superhuman speed on par with the Flash. Superman, Captain Marvel, and Impulse can reach speeds that can compare with the Flash, but few other than Impulse have the wide range of powers available to the Flash. |
History:
Flash III Historical Reference
Origin of Powers:
The Flash derives his speed from the modification of his body by the interaction of the mysterious Speed Force from an unknown dimension of speed. This energy force is believed to have bestown its benefits on a multitude of DC Earth’s speedsters including the Flash’s predecessors, Barry Allen, Jay Garrick and Max Mercury. These speedsters all profess some form of interaction and the level of interaction indicates their relative speed ceilings and capabilities. Most share some or all of the same abilities.
The source of the Flash’s powers, were believed to be derived from the bolt of lightning that struck a rack of chemicals in the lab of his uncle, the previous Flash, Barry Allen. Such an accident had also occurred to Barry Allen and gave him his powers as well. After the death of Barry Allen during the Crisis on Infinite Earths, Wally’s speed-derived powers had begun to wane and at one point were completely unreliable. Their loss, believed to be psychological, was due in part to the death of Barry Allen. After Wally’s adjustment, Wally’s powers began to increase and eventually approach their previous levels. Recently, Wally West has reached new speed plateaus and is actually believed to have passed beyond into the Speed Dimension, the now-believed source of many speedsters powers. After his cross-over into this dimension, Wally seemed to possess all of the powers of his predecessors and a range of abilities never before exhibited by any Flash. Powers:
Allies: Jay Garrick/Flash I, Bart Allen/Impulse, Max Mercury, Jesse Quick, John Fox/Future Flash, Iris Allen, Linda Park, Pied Piper, Superman, Wonder Woman, Batman, Martian Manhunter, Aquaman, Zauriel, Big Barda, Orion Green Lantern. Enemies: Abra Kadabra, Captain Boomerang, Cobalt Blue, Gorilla Grodd, Mirror Master, Reverse Flash, Savitar, Trickster, Vandal Savage |
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Real name: Thor
Occupation: Warrior,
Adventurer Legal status:
Prince of Asgard, honorary
citizen of the United States
of America with no criminal
record
Place of birth: A cave
somewhere in Norway
Marital status: Single
Known relatives: Odin
(father), Jord (Gaea, mother),
Frigga (adoptive mother), Loki
(adoptive brother), Vidar
(half-brother), Buri (Tiwaz,
great-grandfather), Bor
(grandfather, possibly
deceased), Vili, Ve (uncles,
presumed deceased), Sigyn
(former sister-in-law)
Group affiliation: East
Coast Avengers, Gods of Asgard
Base of operations: Asgard,
New York City
History: Thor is the bloodson of Odin, lord of the
gods of Asgard, and Jord, who is also known as Gaea, the
elder goddess of the Earth. Odin sought to father a son
whose power would derive from Earth as well as Asgard, and
hence he sought to mate with Jord. Odin created a cave in
Norway where Jord gave birth to Thor. Months after the
infant Thor was weaned, Odin brought him to Asgard to be
raised. From that time onward Odin's wife, the goddess
Frigga, acted as Thor's mother.
Not until recent years did Thor learn that Jord was his
mother. A severed eye of Odin once grew to great size,
achieved sentience, and informed Thor that another Thor had
existed before the current Thor's birth. This previous Thor
is said to have killed the Midgard Serpent, and to have been
killed himself by the dying monster's venom, at Ragnarok,
the destruction of a previous version of Asgard. Odin
himself was killed, but a new Odin appeared in the place of
several gods who survived Ragnarok, and it was this new Odin
who fathered the current version of Thor. Possibly these
previous versions of Odin and Thor were earlier physical
incarnations of the Odin and Thor of today. However, this
account of Thor's origin by the severed eye of Odin may very
well be entirely false. The eye's motives for constructing
such a story, if it is false, are unknown.
The young Thor was raised alongside Loki, who had been
adopted by Odin after Loki's father, the Frost Giant Laufey,
had been killed in battle. From childhood Loki was jealous
of Thor, and his hatred grew over the years to a wish to
destroy him. Thus began Loki's enmity for Thor, which
persists to this day. When Thor was eight, Odin sent him to
Nidalvelir, the land of the dwarves, to bid the dwarves
Brokk and Eitri to create three treasures for Asgard's
ruler. Among the three treasures that Brokk and Eitri
created was the uru hammer Mjolnir (although Loki sabotaged
the creation of the hammer so that its handle was made too
short).
Odin bestowed various enchantments upon the hammer,
including one that made it impossible for anyone to lift it
except someone who was truly worthy of wielding it. Odin
then declared that he was reserving the use of Mjolnir for
Thor, who would receive it on the day that great deeds of
selfless valor had proved him worthy of it. For years Thor
strove to become strong and worthy enough to wield the
hammer, and was responsible for many heroic deeds. Finally,
when Thor was sixteen, Odin presented him with the hammer,
declaring he was indeed worthy of it. Thor became Asqard's
greatest warrior.
PHYSICAL DESCRIPTION
Height: 6'6
Weight: 640 lbs.
Eyes: Blue
Hair: Blonde
POWERS AND ABILITIES
Strength: Thor possesses Class 100 strength, enabling
him to lift (press) over 100 tons. Thor's strength is
doubled when he wears his enchanted belt of strength. Known
superhuman powers: Thor possesses the superhuman physical
attributes of an Asgardian, but as the son of Odin, lord of
the Asgardians, and Jord, elder goddess of the Earth, his
strength, endurance, and resistance to injury are greater
than those of the vast majority of his race. Like all
Asgardians, Thor is extremely long-lived (although not
immortal like the Olympians) superhumanly strong (the
average Asgardian male can lift about 30 tons over his head;
Thor can lift over 100 tons above his own), is immune to all
Earthly diseases, and is resistant to conventional injury.
(Asgardian flesh and bone is about three times as dense as
similar human tissue, contributing to the Asgardians'
superhuman strength and weight.) Thor's Asgardian metabolism
gives him far greater than human endurance at all physical
activities.
Weapons: Thor's principal weapon is the enchanted hammer
named Mjolnir, one of the most formidable weapons known to
man or god. Forged out of the mystical metal uru, whose
chief properties are durability and ability to maintain
enchantment, the hammer is two feet long and its handle is
wrapped in leather which terminates in a thong. Besides
being a nearly indestructible throwing weapon, the hammer
has been given six enchantments by Odin to augment its
physical qualities.
Enchantment #1: No living being can lift the hammer from the
ground unless he or she is worthy.
Enchantment #2: The hammer will return to the exact spot
from which it is thrown after striking its target.
Enchantment #3: The hammer enables the wielder to summon the
elements of storm (wind, rain, thunder, lightning, etc.)
Enchantment #4: The hammer can open interdimensional
portals, allowing its wielder to travel to other dimensions,
such as from Earth to Asgard.
Enchantment #5: Bestowed on the hammer by Odin in recent
times, it enabled Thor to transform into the mortal Don
Blake by stamping the hammer once upon the ground and
willing the change to occur. Since Thor has not had the
alterego of Don Blake for quite some time now it is unknown
if this power is still in effect or if it has been modified.
Enchantment #6: By throwing the hammer and grasping its
leather thong, Thor can magically propel himself through the
air in the semblance of flight. Just as the hammer can
magically change its course in order to return to his hand
when he throws it, so can it be influenced by its wielder to
change its course while it is in his grasp in flight.
TM & ©1998 MARVEL CHARACTERS, INC. ALL RIGHTS RESERVED
Dick refused to become Robin again, but he aided Tim to become the new Robin. Tim, Alfred Pennyworth (Bruce Wayne’s butler) and Nightwing helped Batman to return to the right way. Then Tim convinced Bruce Wayne that Robin was necessary, so finally Bruce agreed to start training Tim. While Bruce was training Tim, Jack and Janet Drake were kidnapped in a charter flight over Haiti by a voodoo magician named Lord Obeah. 10 million dollars were asked for them to Drake Industries. Batman tried to rescue Jack and Janet Drake, but both drank poisoned water that killed Janet and make Jack paralytic. Batman sent Lord Obeah to prison. Now Tim wears a new Robin costume (Batman decided to design a brand new costume for Tim), that has plenty of weapons and micro-instruments. This costume is capable of protecting Tim from bullets. Batman even designed a vehicle named Redbird, that has as much equipment as his own Batmobile has. Tim not only uses all this equipment but also uses all the detective methods Batman and Nightwing have taught him.
Black Bolt is also able to direct the unknown particle outwards in ways other than by means of his vocal cords. He can rapidly route particle/electron energy through his arms to create relatively small concussive blasts. He can form a field of highly-active electrons around himself with the wave of his hand, and said field is capable of deflecting projectiles up to the mass of an MX missle traveling at its maximum speed. He has most recently caught a round from a Soviet tank with his bare hands. He can create particle/electron interaction fields solid enough to be traversed upon, though this phenomenon is a particularly difficult and exhausting one. He can use these electron fields as extrasensory probes which are highly sensitive to other electromagnetic energy phenomena. He can even manipulate his electron field to jam certain electrical mechanisms. He can also affect things at the molecular level with this power since he can modify electrons either free standing or bound within a substance. Black Bolt’s has the ability to transform matter with this power. The amount of mass that he can transform has not been determined. This power has been seen mostly in its destructive aspect as the Master Blow, Black Bolt’s most explosive display of his power.
Starman
The beings of New Genesis call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeaval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of New Genesis are stronger, faster, and smarter than homo sapiens, despite their resemblance to the same. It is believed that there is a connection between the Fourth World and the Third World (our universe) but that connection has yet to be completely explored. Since there are physical similarities, perhaps the races of the Fourth World help populate the planets of the Third World at an earlier time in the history of the Universe.
and physical energy transfers. This field is generally used to create constructs such as barriers or walls to block or support other structures or forces.
Alan Scott’s version was unable to affect anything made primarily of wood. His ring also had to be recharged every 24 hours or it would lose its powers. The Green Lantern Corps rings were unable to affect anything colored yellow and also had to have a 24 hour recharge. Kyle Rayner’s ring has none of these limitations. It retains a charge until it runs out of power. This variability ensures that Kyle takes a great effort to keep it charged. The other real weakness of the ring is the wearer. If Kyle can be kept from focusing his will, through drug use, neural interference, vertigo or other form of mental incapacitation, then the ring can be rendered useless.
Flash III Historical Reference
Origin of Powers:
The Flash derives his speed from the modification of his body by the interaction of the mysterious Speed Force from an unknown dimension of speed. This energy force is believed to have bestown its benefits on a multitude of DC Earth’s speedsters including the Flash’s predecessors, Barry Allen, Jay Garrick and Max Mercury. These speedsters all profess some form of interaction and the level of interaction indicates their relative speed ceilings and capabilities. Most share some or all of the same abilities.
It may also protect him from injury from high speed impacts such as punches he delivers and receives from his opponents. He does seem to possess some level of superhuman resistance to injury but this does not extend far past normal physical interactions, as received from normal combat.
He can do this so quickly as to have it happen invisibly to the normal human eye. The Flash’s reaction time is so increased as to perform feats of speed such as removing the momentum from bullets and fast moving objects thrown at him or at others.